![]() ![]() The Heavy is armed with the Minigun, a Shotgun, and his own Fists by default. Heavy: A defensive class with 77% move speed and 300 health points, excelling in dealing and receiving sustained damage. The Demoman is armed with the Grenade Launcher, a Stickybomb Launcher, and a Bottle by default. Demoman: A defensive class with 93% move speed and 175 health points, specializing in area denial and damage output. The Pyro is armed with the Flamethrower, a Shotgun, and a Fire Axe by default. Can ignite enemies, use compression blast to reflect projectiles and extinguish teammates, and is not affected by afterburn from fire-based attacks. Pyro: An offensive class with 100% move speed and 175 health points, ideal for close-quarters combat and group support. The Soldier is armed with the Rocket Launcher, a Shotgun, and a Shovel by default. Can rocket jump to reach normally unreachable places. ![]() Soldier: An offensive class with 80% move speed and 200 health points, able to adapt to a variety of situations, making him great for both attack and defense. ![]() The Scout is armed with the Scattergun, a Pistol, and a Bat by default. Can double jump and capture control points (and push Payload carts) at double the rate of any other class. Scout: An offensive class with 133% move speed and 125 health points, specializing in hit-and-run combat and objective-capturing. The abilities and stats of the classes can vary based on their loadouts. There are nine playable classes in Team Fortress 2, which are categorized into three areas- "Offense," "Defense," and "Support," though these categorizations mostly have no impact on gameplay. ![]()
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